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00:59
Silent Night Jazz Arrangement - Stephen Halsey
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04:31
Music Demo Reel Stephen Halsey
A complilation of some music that I've written for film and Video games across a variety of genres. Surprised I didnt upload this to the tube but better late than never!
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16:31
How to Sample a Piano using KONTAKT!
In this video I am showing my experience sampling my own Acoustic Piano and making it into an instrument inside Kontakt! This was my first time ever sampling a piano and I learned many different things through the process that id like to share with everyone! For Kontakt I used a script created by David Hilowitz and Angus-roberts Carey (ARC Samples). The link to the script I mentioned in the video can be found on David's orginal video for creating a Kontakt piano template, just click the link and it will take you to his video where you can download it! Link to David Hilowitz's video : https://youtu.be/0gcaZatfFmw To be clear, my intention is only to share the information I have learned and present it from my perspective while also giving credit where credit it is due! Thank you David and Angus-Robert Carey for your all your hard work scripting:) Timescodes 0:00 Recording the Piano 2:53 Editing the Samples 6:02 Cubase/Nuendo Naming tips 7:41 Putting sounds into Kontakt 15:04 Sample and Recording AB
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00:50
Humber Binaural Studio Piano Demo
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01:30
Audio Design Reel - Stephen Halsey
This is a short compilation of audio redesigns and gameplay from two games that I have designed and implemented audio for.
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03:00
Horror Game Audio Design using Wwise & Unreal
This video is quick look into some of the audio systems and sounds I designed for a game in development called "Frankie's Funhouse" using Unreal Engine 4, Wwise and Reaper. I intend to create more in depth videos in the future on the different implementations shown in this demonstration as well as the others I could not fit into planned length of this video. Chapters: 0:00 Sanity System & Dynamic Ambience 0:45 Character Scare Event (Sharon) 1:36 Dynamic Weather 2:07 Footstep Implementation 2:27 Velocity Based Object Audio
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29:19
Music in Wwise - Part 1 Setting STATES and TRANSITIONS (Implementing into Unreal)
Hi all! In This video im going to go over how to set up your music in wwise using transitions and states and then implement it into unreal. There will be a part 2 two for this video coming out in the future where i go over other ways to implement your music using Switches, RTCP's! Hope you all enjoy the video! Chapters 0:00 Intro 0:24 Setting up States 4:33 Setting up Transitions 5:33 Exit source Options 7:28 Sync to Options 9:01 Fade out/in systems 17:06 Setting Events & Soundbanks 18:30 Setting Events in States in Unreal 22:51 Example for setting States 28:37 Outro
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00:58
How to think in multiple Keys
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00:56
Minor 2-5 Idea
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